Meadow
One idea per hole — a fast lane, a bouncy wall, an ice patch, a one-way gate, a moving cup, a magnet cup.
On iPhone Duo's big inner screen the hole fills the view — every rail, bumper and windmill sail, bigger than any phone has shown it.
Greens now has 144 holes on sixteen courses, and it plays on iPad.
New courses: Village Green, Inferno, Dunes, Crystal Caverns, Castle, Pirate Cove, Toy Room and Space Station.
Classic mini golf for iPhone, with green felt, cream rails, a little red flag and a windmill. No ads, no subscriptions and nothing else to buy.
Courses: the classic eighteen to start. The Front Nine teaches one idea per hole, and the Back Nine combines them and finishes at the windmill. Then six theme courses, each built around one idea: Frost Hollow (every hole on ice), Boardwalk (bumpers), Speedway (fast lanes), Tulip Fields (windmills), Lake Country (water) and Highlands (hills).
Pull back to aim, let go to putt — that's the whole lesson. Then bank it off a rail, ride a fast lane and time the windmill. Easy to pick up, hard to put down.





Every hole has a medal to win. Collect enough and the theme courses open — each one built around a single idea, taught on its first hole and pushed further on every hole after.
One idea per hole — a fast lane, a bouncy wall, an ice patch, a one-way gate, a moving cup, a magnet cup.
The ideas, combined — finishing, as it should, at the windmill.
The classics, with a little more bite.

Every hole on ice.

Every hole a bumper game.

Every hole a fast lane.

Every hole a windmill.

Every hole over water.

Every hole on a hill.

Ride the lava.

Sand traps and quicksand.

Every hole magnetized.

Every gate has a secret.

Cannons, caves and currents.

You're tiny.

Gravity not included.
Three holes, one try, the same for everyone today. Keep your streak going and share your card.
A faint ball replays your best-ever run on every hole. Beat it to the cup.
Leave mid-round and pick it up later, right where you were. Finished holes are always kept.
Leaderboards for every course and the Daily Three, and achievements from your first ace to the Grand Tour.
Go back to the one that got away, as often as you like. Every medal you win there counts.
VoiceOver can aim and putt. Reduce Motion is respected. Menus follow your text size.
Sixteen courses, each with its own world: snow, boardwalk planks, tulip fields, lava, sand dunes, a castle, a pirate cove, a toy room and a space station. A medal on every hole, three new holes every day, your own ghost to race, and the classic six-stroke rule so one tough hole never spoils a round.