Greens: Mini-golf
Miniature golf · 144 holes on sixteen courses

Classic putt-putt, beautifully made.

Green felt, cream rails, a little red flag — and a windmill, of course. Pull back, let go, and watch it roll. Five calm minutes, or a whole afternoon.

Download on the App Store
Made for iPhone Duo

Unfold it. The whole course opens up.

On iPhone Duo's big inner screen the hole fills the view — every rail, bumper and windmill sail, bigger than any phone has shown it.

What's new

Every update, in one place.

Version 1.1Eight new courses, 72 new holes, and iPad

Greens now has 144 holes on sixteen courses, and it plays on iPad.

New courses: Village Green, Inferno, Dunes, Crystal Caverns, Castle, Pirate Cove, Toy Room and Space Station.

Classic mini golf: the Greens clubhouse on iPhone with 144 holes, the Daily Three and Play a Round Chase the ace: a hole in one on iPhone, with confetti over the cup Beat your card: an under-par scorecard on iPhone Sixteen courses: Greens on iPad, a ball rolling past a pool of lava on the Inferno course Earn your way in: the Play a Round screen on iPad listing the Classic Courses and theme courses Make it your ball: ten ball colors to earn on iPad

Also new

  • Players: everyone in the family gets their own medals, streak and ghosts, and the House Leaderboard shows who's best on your iPhone or iPad.
  • Your Stats: tap the numbers at the top of the clubhouse for holes played, lifetime strokes, every hole in one and every medal, hole by hole.
  • Play a Round: every course in one place, with the next one to play ready to go.
  • The Front and Back Nine are now Meadow and Lakeside.
  • Bigger holes in landscape.
  • Pausing mid-hole keeps your ball where it lies, so you pick up from your last shot.
  • Ten ball colors to earn, and race the ghosts of everyone who plays on your iPhone or iPad.
  • 15 new achievements, and every player can see theirs in the app.
  • Challenge friends through Game Center on the Daily Three or any course, and jump straight into a course from the Games app.
  • Greens now plays on iPad, with a two-column clubhouse and the whole hole big on the screen.
  • A quick windmill intro when Greens opens.
  • Earn an achievement and it pops up right away, badge and all.
  • Your Stats folds into neat sections, so everything's one tap away.
Version 1.0The first release: 72 holes on eight courses

Classic mini golf for iPhone, with green felt, cream rails, a little red flag and a windmill. No ads, no subscriptions and nothing else to buy.

Courses: the classic eighteen to start. The Front Nine teaches one idea per hole, and the Back Nine combines them and finishes at the windmill. Then six theme courses, each built around one idea: Frost Hollow (every hole on ice), Boardwalk (bumpers), Speedway (fast lanes), Tulip Fields (windmills), Lake Country (water) and Highlands (hills).

What's in it

  • Pull back, let go: drag anywhere on the course and pull back like a putter. Dots show the first stretch of the roll, off the rails and down the slopes. The farther you pull, the harder it goes.
  • A medal on every hole: bronze for par, silver for under par, gold for a hole in one. Your best on every hole is kept, and your medals open the theme courses.
  • The Daily Three: three holes, one try, the same for everyone. Keep your streak going and share your card.
  • Race your ghost: a faint ball replays your best run on every hole, so you can try to beat it to the cup.
  • Play at your pace: pause a round and pick it up later, or practice any hole you've opened as often as you like.
  • Six strokes and you pick up: the classic putt-putt rule, so one tough hole never spoils a round.
  • Game Center: leaderboards for every course and the Daily Three, and achievements from your first ace on up.
  • Made for iPhone Duo: unfold it and the whole hole fills the big screen. Close it and keep playing on the outer screen.
  • For everyone: VoiceOver can aim and putt, Reduce Motion is respected, and menus follow your text size. Your progress stays on your iPhone.
On the course

Simple, fun mini golf.

Pull back to aim, let go to putt — that's the whole lesson. Then bank it off a rail, ride a fast lane and time the windmill. Easy to pick up, hard to put down.

The clubhouse: the Daily Three and the Front Nine with a medal under each hole
The clubhouse
A ball rolling toward the cup, leaving a short trail
Every roll is real physics
The windmill hole, sails turning across the lane
Time the windmill
A ball bouncing off a red bumper
Bank it off a bumper
A paper scorecard with circles for birdies and a gold ace
A proper paper scorecard
Sixteen courses · 144 holes

Start on the classic courses. Earn your way to the rest.

Every hole has a medal to win. Collect enough and the theme courses open — each one built around a single idea, taught on its first hole and pushed further on every hole after.

Par Under par Hole in one
Classic Course

Meadow

One idea per hole — a fast lane, a bouncy wall, an ice patch, a one-way gate, a moving cup, a magnet cup.

Open from the start
Classic Course

Lakeside

The ideas, combined — finishing, as it should, at the windmill.

Opens after Meadow
Classic Course

Village Green

The classics, with a little more bite.

Opens after Lakeside

Frost Hollow

Every hole on ice.

Opens at 10 medals

Boardwalk

Every hole a bumper game.

Opens at 14 medals

Speedway

Every hole a fast lane.

Opens at 18 medals

Tulip Fields

Every hole a windmill.

Opens at 24 medals

Lake Country

Every hole over water.

Opens at 30 medals

Highlands

Every hole on a hill.

Opens at 36 medals

Inferno

Ride the lava.

Opens at 42 medals

Dunes

Sand traps and quicksand.

Opens at 48 medals

Crystal Caverns

Every hole magnetized.

Opens at 54 medals

Castle

Every gate has a secret.

Opens at 60 medals

Pirate Cove

Cannons, caves and currents.

Opens at 66 medals

Toy Room

You're tiny.

Opens at 72 medals

Space Station

Gravity not included.

Opens at 80 medals
Reasons to come back

Small game. Lots to chase.

The Daily Three

Three holes, one try, the same for everyone today. Keep your streak going and share your card.

Race your ghost

A faint ball replays your best-ever run on every hole. Beat it to the cup.

Pause any time

Leave mid-round and pick it up later, right where you were. Finished holes are always kept.

Game Center

Leaderboards for every course and the Daily Three, and achievements from your first ace to the Grand Tour.

Practice any hole

Go back to the one that got away, as often as you like. Every medal you win there counts.

Plays for everyone

VoiceOver can aim and putt. Reduce Motion is respected. Menus follow your text size.

What's in the bag

Windmills, bumpers, ice — and a hole in one waiting.

Sixteen courses, each with its own world: snow, boardwalk planks, tulip fields, lava, sand dunes, a castle, a pirate cove, a toy room and a space station. A medal on every hole, three new holes every day, your own ghost to race, and the classic six-stroke rule so one tough hole never spoils a round.

Greens app icon

Tee off now.

Greens is on the App Store for iPhone and iPad, running iOS 18 or later.

Download on the App Store